GUJARAT TECHNOLOGICAL UNIVERSITY Chandkheda, Ahmedabad Affiliated (Vadodara Institute of Engineering) A Report On – “Give &Take Machine” Under subject of DESIGN ENGINEERING –III B. E.III ,Semester –V (Computer Engineering) Submitted by: Group: 15198 Sr. Name of student Enrollment No. 1. Virendrasinh Parmar 160800107046 2.
Abhishek S. Patel 160800107047 3. Harshiv S. Patel 160800107057 Prof. Ami Shah (Faculty Guide) Prof. Ajaysinh Rathod (Head of the Department) Academic Year (2018-19)Vadodara Institute of Engineering, Kotambi Computer Engineering 2018-19 CERTIFICATE Date: This is to certify that the project entitled “Give&take Machine” has been carried out by Virendrasinh Parmar (160800107046) , Abhishek S. Patel (160800107047) and Harshiv S.
Patel (160800107057)under my guidance in partial fulfillment of the degree of Design Engineering-II(A) in Computer Engineering 5th Semester of Gujarat Technological University, Ahmedabad during the academic year 2018- 2019. Prof. Ami Shah Prof.
Ajaysinh Rathod (Guide) (Head of the Department)ACKNOWLEDGEMENT With a sense of gratitude and respect, we would like to extend our heartiest thanks to all those who provided help & guidance. It was a pleasant and highly educative experience to work for project name Give & Take Machine. We are grateful to Prof Ami Shah who was kind enough to consider our choice and trust on us for providing a good project and was always ready to provide the best instruction and guidance to do work better.
We are also thankful to our head of department Prof. Ajaysinh Rathod. Many person help us for working on this project each of their contribution is very valuable for us. Virendrasinh Parmar (160800107046) Abhishek S. Patel (160800107047) Harshiv S. Patel (160800107057)3.Index 1. Abstract .
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AEIOU Canvas …..
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Environment 3.3. interactions 3.4. Object 3.5. Users 4. Empathy Canvas .
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..6 4.1.Users 4.2.Stakeholders 4.3.
Activities 4.4.Story boarding 5. Mind Mapping Canvas …..
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………………………………………………… 10 6.1.Peoples 6.2.Activities 6.3.Context/Location/Situation 6.4.Props/Possible solutions 7. Product Development Canvas ………………………………………………………… 13 7.1.Purpose & Peoples 7.2.Product- Experience, Functions & Features 7.3.Components 7.4.Customer Revalidation & Reject, Redesign, Retain 8. LNM Canvas ………………………………………………………………………………. 15 9. Future Expansion …………………………………………………………………………. 16 10. Conclusion ………………………………………………………………………………….. 17 11. References ………………………………………………………………………………….. 18VIER(CE) Page 10 Abstract As the production of plastic is leading day to day and also due to that increasing pollution. Nowadays oceans are growing with plastic so to take a small step towards it. We have designed a machine which will not only help tp retake plastic for recycle but also it will motivate to use alternate way to plastic.Page 1 1. Introduction 2.1 Project summary To get increase in recollection of plastic so that we can recycle it and use it again machine will take a role model to do so. Plastic is the serious problem which needsGROUP ID: 15359 AEIOU VIER(CE) Page 3 1.AEIOU AEIOU is a method to help and interpret observations gathered by practice in surroundings. Its two primary functions are to code data, and to develop building blocks of models that will ultimately address the objectives and issues of a client. Activities:- With the thought on people involved in different activities,an attempt was made to think up on possibilities of various activates. Elaboration at maximization is essential here at the stage while identifying activities, these results in COMPREHENSIVENESS. ? Pollution Report ? Visit to Ocean ? Roadside ? Railway Platform Cleaning ? Dustbin Full of PlasticGROUP ID: 15359 AEIOU VIER(CE) Page 4 Environment:- Here actually in this canvas we are taking a note of an environment when we went for observing in nearby area or a location. ? Rivers ? Sea-shore ? Roads ? Malls ? Bus-Stands ? Railways ? Cinemas Interactions:- Here we interacted with the all people and discussed about the problem they are facing in using present in the world. ? People ? Shop-keeper ? Children ? Travelers ? Visitor Objects:- Here we observed the objects present in the location where we went for observing. ? Codes ? WebPages ? Stall ? DustbinsGROUP ID: 15359 AEIOU VIER(CE) Page 5 ? Internet ? Database Users:- In such we wrote the names for those who are directly dependent to the project. ? Travelers ? Shop-Keeper ? Children ? Citizen ? VisitorVIER(CE) Page 6 GROUP ID: 15359 Empathy Canvas 2. Empathy Canvas Empathy Map is the canvas where designer has to observe and understand the emotional needs of the user, and on the basis of empathy of user he will think of the solution. Users:- In such we wrote the names for those who are directly dependent to the product. ? Travelers ? Passengers ? Visitors ? Children ? Shop-keeper ? Citizen Stakeholders:- In such we wrote the names for those who are directly dependent to the product. ? Government ? Tourists ? Local public ? Higher authorities Activities:- With the thought on people involved in different activities, an attempt was made to think up on possibilities of various activates. Elaboration at maximization is essential here at the stage while identifying activities, these results in COMPREHENSIVENESS. ? Pollution Report ? Visit to Ocean ? Roadside ? Dustbin Full of Plastic ? Railway PlatformVIER(CE) Page 7 GROUP ID: 15359 Empathy Canvas Story Boarding:- Happy story: 1) As a step of government “bands on plastic bag”. It cost more to shopkeeper to handover paper bag with every purchase. So here with the help of “Give & take machine” when a plastic bag is deposited in it , it gives out you a paper bag or a cloth bag. 2) As people are getting awaken about harm caused due to plastic. This machine will help to give a push to this step. It will help to retake plastic from people and will give alternate things that could be used in place of plastic. Sad story: 1) Cow eating food from the plastic bag ate the whole bag which would lead in bad health. 2) Plastics in the dustbin are burned by the sweeper or the people which harms the environment..VIER(CE) Page 8 GROUP ID: 15198 Mapping Canvas 3. Mind Mapping Canvas Mind mapping is plotting of view, ideas and implementation of your project. Its actually the plotting of what is your idea, what will be done, its consequences and all. Fig 1.3 Mapping CanvasVIER(CE) Page 9 GROUP ID: 15198 Empathy Canvas 4. Ideation Canvas This canvas is based on how we actually get the idea about the main project. By simply observing around the surroundings from the problems that does people find in their day to day life we get into concluding our idea about the main project Peoples:- There are many peoples who are concern with this particular project but the main ones who are benefited most are: ? Reporters ? Political leaders ? Executive ? Shopkeeper ? Student ? Advertiser ? Businessman Activities:- With the thought on people involved in different activities, an attempt was made to think up on possibilities of various activates. Elaboration at maximization is essential here at the stage while identifying activities, these results in COMPREHENSIVENESS. ? Pollution Report ? Visit to Ocean ? Roadside ? Dustbin Full of Plastic ? Railway PlatformVIER(CE) Page 10 GROUP ID: 15359 Ideation Canvas Context/location/situation:- With number of people identified doing many activities, we attempted to identify different locations that are involved in performing such activities, situations that are applied to perform certain activities and context of importance that was relevant to activities. We came up with the following ? Roads ? Summer ? Playing ? Birthday ? Walking ? Fired ? Engagement ? Anniversary ? Party Props/possible solutions:- The aim of the ideation canvas is to help us in noting down different requirements in line with attempting about addressing a various problems. ? Increase in Pollution ? Ocean fill Of Plastic ? Increase in Use of plastic ? Harm to animalsVIER(CE) Page 11 GROUP ID: 15359 Ideation CanvasVIER(CE) Page 12 GROUP ID: 15359 Product Development Canvas 5. Product Development Canvas Where we have mentioned purpose of our product, functions, features, revalidation, product experience. Purpose of our product is easy availability of medicine and less time consumption. We also visited other teams as a customer for user revalidation. Purpose & Peoples:- The canvas starts with the limited no. of PEOPLES with their PURPOSE who are directly involved in major of the activities of the particular project. ? Reduce use of Plastic ? Workers ? Visitors ? Students ? Cleaners ? Passengers Product- Experience, Functions & Features :- Next we come up with the PRODUCT EXPERIENCE. Here we have discussed whether the product we are launching will give better experience or not. And then everything has some unique or common features. So at next we have discuss the features of our product i.e. PRODUCT FEATURES. And then we have discussed the various COMPONENTS that are available in the respective product. Components:- Here we write the name of the components used or that do we are going to use in our future projects. ? Cloth bag ? Paper Bag ? Programmed Chip ? Storage Box ? Harmless PlasticVIER(CE) Page 13 GROUP ID: 15359 Product Development Canvas Customer Revalidation & Reject, Redesign Retain:- Here we directly consulted to the customer or the clients for their feedback or reviews. We made necessary correction into our project suggested by the clients. ? Coupon deals ? Pay-tm cash ? Cashbacks ? Plastic box ? E-wallet Cashback OffersVIER(CE) Page 14 GROUP ID: 15359 Mapping Canvas 6. LNM Matrix Canvas LNM Matrix is plotting of view, ideas and implementation of your project. Its actually the plotting of what is your idea, purpose, tools and methods, software and all.VIER(CE) Page 15 GROUPID:15359 Future Expansion 7. Future Expansion Give & Take machine is just designed focusing on the human greedy nature. Human doesn’t join in activities until they see their benefits in them. So this machine will give each possible worthy things that attract humans in place of plastic. Simply the concept is you give plastic and take what you need. This machine would be placed at each public sector place where the chances of getting attraction of people is more.GROUP ID: 15359 Conclusion 8. Conclusion “Give & take machine” is an eco-friendly project .Simply the project motive is to reduce the use of plastic as well as to increase the recollection of plastic for recycle. VIE Page 17VIER(CE) Page 17 GROUPID:15359 Future ExpansionGROUP ID: 15359 References 9. References https://en.wikipedia.org/wiki/GoGreen representative https://en.wikipedia.org/wiki/Pollution Under Control_ VIE Page 18